Saturday, July 27, 2013

Games People Play

“[The] marital game of ‘Lunch Bag.’ The husband,  who  can well afford to have lunch  at a good restaurant, nevertheless makes  himself a few sandwiches every morning,  which  he takes to the office in a paper bag. In this way he uses up crusts of bread, leftovers from dinner and paper bags his wife saves for him. This
gives him complete control over the family finances,  for what wife would  dare buy herself a mink stole in the face of such self-sacrifice?”

“Father comes  home  from work and finds fault with daughter, who  answers impudently, or daughter may make  the first move by being impudent, where- upon  father finds fault. Their voices  rise, and the clash becomes more acute… There are three possibilities: (a) father retires to his bedroom and slams the
door; (b) daughter retires to her bedroom and slams the door; (c) both retire to their respective  bedrooms and slam the doors. In any case, the end of a game
of ‘Uproar’ is marked  by a slamming  door.”

Eric Berne
In 1961,  psychiatrist Eric Berne published  a book  with a very boring  title, Transactional Analysis  in Psychotherapy. It became the foundation work  in its field, was much referenced,  and was a reasonable  seller.
Three years later he published  a sequel based on the same concepts  but with a more colloquial  feel. With its brilliant  title and witty, amusing  cate- gories of human  motivation, Games  People Play was bound  to attract more attention. Sales for the initial print  run of 3,000  copies were slow, but two years later, thanks  mostly to word  of mouth  and some modest  advertising,  the book  had sold 300,000 copies in hardback. It spent two years on the New York Times  bestseller list (unusual  for a nonfiction  work) and, creating  a template for future  writers  who suddenly  got wealthy  by writing  a pop psychology bestseller, the fiftysomething  Berne bought  a new house and a Maserati, and remarried.
Though  he did not realize it at the time, Games  People Play: The Psychology  of Human Relationships marked  the beginning of the popular psy- chology boom,  as distinct from mere self-help on the one hand and academic psychology on the other.  Mainstream psychologists  looked  down  on Berne’s book as shallow  and pandering to the public, but in fact the first 50 or 60 pages are written  in a rather  serious, scholarly  style. Only in the second part  does the tone lighten up, and this is the section most people bought  the book  for.
Today,  Games  People Play has sold over five million copies and the phrase  in its title has entered  the English idiom.

Strokes and transactions
Berne began by noting  research  that  infants,  if deprived  of physical handling, often fall into irreversible  mental  and physical decline. He pointed  to other studies suggesting that  sensory deprivation in adults  can lead to temporary psychosis. Adults need physical contact  as much as children, but it is not always available  so we compromise, instead  seeking symbolic emotional “strokes” from others.  A movie star, for instance,  may get his strokes  from hundreds of adoring  weekly fan letters, while a scientist may get hers from a single positive commendation from a leading figure in the field.
Berne defined the stroke  as the “fundamental unit of social action.” An exchange  of strokes  is a transaction, hence his creation  of the phrase  “transac- tional  analysis”  (TA) to describe the dynamics of social interaction.

Why we play games
Given the need to receive strokes,  Berne observed that  in biological  terms human beings consider  any social intercourse—even if negative—as  better  than none at all. This need for intimacy  is also why people engage in “games”— these become a substitute for genuine contact.
He defined a game as “an  ongoing  series of complementary ulterior  trans- actions  progressing  to a well-defined, predictable outcome.” We play a game
to satisfy some hidden  motivation, and it always involves a payoff.
Most  of the time people are not aware  they are playing games; it is just a normal  part  of social interaction. Games are a lot like playing poker,  when we hide our real motivations as part  of a strategy  to achieve the payoff—to  win money. In the work  environment the payoff may be getting the deal; people speak of being in the “real  estate game”  or the “insurance game”  or “playing the stock market,” an unconscious  recognition that  their work  involves a
series of maneuvers  to achieve a certain  gain. And in close relationships? The payoff usually involves some emotional satisfaction or increase in control.

The three  selves
Transactional analysis evolved out of Freudian  psychoanalysis, which Berne had studied  and practiced. He had once had an adult  male patient  who admit- ted that  he was really “a little boy in an adult’s clothing.” In subsequent ses- sions, Berne asked him whether  it was now the little boy talking  or the adult. From these and other  experiences,  Berne came to the view that  within  each person  are three selves or “ego states”  that  often contradict each other.  They are characterized by:
❖  the attitudes and thinking  of a parental figure (Parent);
❖  the adult-like  rationality, objectivity,  and acceptance  of the truth  (Adult);
❖  the stances and fixations  of a child (Child).

The three selves correspond loosely to Freud’s superego  (Parent),  ego (Adult), and id (Child).
In any given social interaction, Berne argued,  we exhibit  one of these basic Parent,  Adult, and Child states,  and can easily shift from one to the other. For instance,  we can take on the child’s creativity,  curiosity,  and charm, but also the child’s tantrums or intransigence. Within  each mode we can be productive  or unproductive.
In playing a game with someone  we take on an aspect of one of the three selves. Instead  of remaining  neutral, genuine, or intimate,  to get what  we want we may feel the need to act like a commanding parent, or a coquettish child,
or to take on the sage-like, rational aura  of an adult.

Let the games begin
The main part  of the book  is a thesaurus of the many games people play, such as the following.

“If it weren’t for you”
This is the most common  game played between  spouses, in which one partner complains  that  the other  is an obstacle  to doing what  they really want  in life.
Berne suggested that  most people unconsciously  choose spouses because they want certain  limits placed on them. He gave an example of a woman  who seemed desperate  to learn to dance. The problem  was that  her husband hated going out, so her social life was restricted.  She enrolled in dancing  classes, but found that  she was terribly afraid of dancing  in public and dropped out. Berne’s point was that  what we blame the other partner for is more often revealed as an issue within ourselves. Playing “If it weren’t for you” allows us to divest our- selves of responsibility for facing our fears or shortcomings.

“Why don’t you—yes, but”
This game begins when someone  states a problem  in their life, and another person  responds  by offering constructive  suggestions on how to solve it. The subject says “Yes, but…”  and proceeds  to find issue with the solutions.  In Adult mode we would  examine  and probably take on board  a solution,  but this is not the purpose  of the exchange.  It allows the subject to gain sympathy from others  in their inadequacy to meet the situation (Child mode). The prob- lem solvers, in turn,  get the opportunity to play wise Parent.

Wooden leg
Someone playing this game will have the defensive attitude of “What do you expect of a person  with a wooden  leg/bad childhood/neurosis/alcoholism?” Some feature  of themselves is used an excuse for lack of competence  or moti- vation,  so that  they do not have to take full responsibility for their life.

Berne’s other  games include:
❖  Life games—“Now I’ve Got You, You Son of a Bitch”; “See What  You Made
Me Do.”
❖  Marital games—“Frigid Woman”; “Look  How  Hard  I’ve Tried.”
❖  “Good” games—“Homely sage”; “They’ll be glad they knew me.”

Each game has a thesis—its basic premise and how that  is played out—and an antithesis—the way it reaches its conclusion,  with one of the players taking  an action  that  in their mind makes them the “winner.”
The games we play, Berne said, are like worn-out loops of tape we inherit from childhood and continue  to let roll. Though  limiting and destructive,  they are also a sort of comfort, absolving us of the need to confront unresolved psychological  issues. For some, playing games has become a basic part  of who they are. Many people feel the need to get into fights with those closest to them or intrigues  with their friends in order  to stay interested.  However,  Berne warned,  if we play too many “bad” games for too long, they become self- destructive.  The more games we play, the more we expect others  to play them too; a relentless game player can end up a psychotic who reads too much of their own motivations and biases into others’ behavior.

Final comments
Though  Games  People Play was reviled by many practicing  psychiatrists  as
too “pop” and inane, transactional analysis continues  to be influential  and has been added  to the armory  of many psychotherapists and counselors  who need to deal with difficult or evasive patients. It seemed like a ground-breaking
book  because it brought a psychologist’s  precision  to an area that  was nor- mally the preserve of novelists and playwrights. Indeed, American  novelist Kurt Vonnegut  wrote  a celebrated  review that  suggested its contents  could inspire creative writers  for years.
Be aware  that  Games  People Play is quite Freudian, with many of the games based on Freud’s ideas about inhibition, sexual tension,  and uncon- scious impulses. It is also clearly a relic of the 1960s  in its language and social attitudes.
Yet it can still be a mind-opening read, and is a classic for the simple insight that  people always have and probably always will play games. As Berne noted,  we teach our children  all the pastimes,  rituals,  and procedures they need to adapt  to our culture  and get by in life, and we spend a lot of time choosing their schools and activities, yet we don’t teach them about  games, an unfortu- nate but realistic feature  of the dynamics of every family and institution.
Games  People Play can seem to offer an unnecessarily  dark  view of human nature.  However,  this was not Berne’s intention. He remarked that  we can all leave game playing behind  if we know  there is an alternative. As a result of childhood experiences we leave behind  the natural confidence, spon- taneity,  and curiosity  we had as a child and instead  adopt  the Parent’s ideas of what  we can or cannot  do. Through greater  awareness  of the three selves, we can get back to a state of being more comfortable within  our own skin. No longer do we feel that  we need someone’s permission  to succeed, and we become unwilling to substitute games for real intimacy.

Eric Berne
Eric Bernstein grew up in Montreal,  Canada; his father was a doctor  and his mother  a writer. He graduated from  McGill  University  in 1935  with  a medical degree, and trained to be a psychoanalyst at Yale University.  He became a US citizen, worked at Mt Zion  Hospital  in New  York,  and in 1943 changed his name to Eric Berne.
During  the Second World  War Berne worked as a US army psychia- trist, and afterwards  resumed  his studies under Erik Erikson  (see p. 84) at the San Francisco Psychoanalytic Institute. Settling in California  in the late 1940s, he became disenchanted with  psychoanalysis, and his work  on ego states evolved  over the next  decade into transactional  analysis. He formed  the International Transactional  Analysis Association, and combined private prac- tice with  consulting  and hospital  posts.
Berne wrote  on a range of subjects. In addition  to his other bestseller, What  Do You Say After You Say Hello? (1975),  which  examined the idea of “life scripts,” he also published  the Layman’s Guide to Psychiatry  and Psychoanalysis  (1957),  Structure  and Dynamics  of Organizations and Groups (1963), Sex in Human Loving (1970), and, posthumously, Beyond Games and Scripts (1976).  See also the biography  by Elizabeth  Watkins Jorgensen, Eric Berne: Master  Gamesman (1984).
Berne admitted that he had a well-developed Child, once describing himself  as “a 56-year-old  teenager.” He was a keen poker  player, was married three times, and died in 1970.



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